OVOMIND Emotion-Sensing Device Gets Hands-On Demo at Tokyo Game Show
The hands-on report shows OVOMIND's emotion-estimation technology has moved past concept demonstrations into working demos that could let games adapt difficulty or content based on a player's real-time emotional state.
Reporting from 1 source: 4Gamer.net.
4Gamer.net tried OVOMIND, a wristband device that estimates player emotions in real time from biological signals. The system reads heart rate, skin temperature, and perspiration, then uses AI to plot emotions on a two-dimensional plane based on Russell's circumplex model. The company demonstrated the technology with two hands-on demos at Tokyo Game Show.
4Gamer.net went hands-on with OVOMIND at Tokyo Game Show, wearing the company's wristband device while testing two demos. The system estimates emotions in 0.3 seconds by reading heart rate, skin temperature, and electrodermal activity, then feeds those signals into cloud-based AI that maps the result onto a two-dimensional plane.
The plane is based on Russell's circumplex model of affect, with one axis running from negative to positive and the other measuring arousal from calm to excited. The company develops the hardware, sensor circuit, mobile app, and estimation AI as one integrated package.
OVOMIND is based in Switzerland but has Japanese roots. CEO Yann Frachi started the company in Japan, and CTO Takuya Takahashi, who explained the technology to 4Gamer, worked as a co-researcher for about four years before joining fully this April.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.