PARCO GAMES to Publish Psychedelic Horror 'DEPERSON'

PARCO GAMES, a label known for fashion and art, is expanding into publishing a Turkish indie horror that explicitly warns it is not designed to be kind to players, signaling a willingness to take risks on niche, artist-driven projects.

Reporting from 4 sources: GAME Watch (Impress), 4Gamer.net, GameBusiness.jp, Game Spark.

PARCO GAMES to Publish Psychedelic Horror 'DEPERSON'

PARCO GAMES, the game label of Parco, announced on May 22, 2026, that it will publish the 2D psychedelic horror adventure game 'DEPERSON' for PC and Mac. The game is developed by the Turkish indie studio Error Thing, formed by three creators. The protagonist, Aaron, wakes up in a psychiatric hospital in the totalitarian state of Indriya with no memory except his name. A girl named Bell seems to know him, but he does not recognize her. Player choices affect both the story and Aaron's identity. The Steam store page warns the game is 'not player-friendly.' A demo covering the first chapter is available now on Steam. PARCO GAMES is also showing the demo at its booth at BitSummit PUNCH in Kyoto from May 22 to May 24. Visitors who play the demo receive an original mask, and those who wishlist the game on Steam get an original eco-bag. The full release is planned for 2026.

PARCO GAMES is exhibiting five titles at its first-ever BitSummit booth, but 'DEPERSON' is the only one it is publishing that has not yet been released. The other four games on display are already available: 'Finding Polka,' a walking simulator developed by Japanese studio lidlocks; 'Constance,' a 2D action-adventure from German studio Blue Backpack; 'Nankyoku Keikaku,' a survival adventure by Japanese indie Rex Labo; and 'The Berlin Apartment,' a 2D exploration adventure set during the Cold War. Each has its own merchandise for sale at the booth, which is designed like a stylish general store using each game's color palette. The 'DEPERSON' demo at the venue is the same first chapter available on Steam. The game's hand-drawn, bande dessinée-style visuals and grotesque imagery create a nightmare world that the player navigates through dialogue and exploration. Error Thing, the three-person Turkish studio behind the game, has not announced any other projects.

Synthesized by Yomimono from the 4 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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