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Philippine Curriculum Includes Valorant and League of Legends as Teaching Materials

A government-mandated curriculum that treats esports as a subject of study, rather than just a teaching tool, is rare and marks a significant step in formalizing digital literacy and competitive gaming in public education.

Reporting from 1 source: Automaton.

Philippine Curriculum Includes Valorant and League of Legends as Teaching Materials

The Philippine Department of Education's MATATAG Curriculum includes a Grade 10 unit on esports and digital literacy. Recommended materials include Valorant, League of Legends, Minecraft, and Tekken. Students will learn competitive gaming skills, event organization, and online etiquette. The curriculum is being phased in from 2024, with full implementation by 2028.

The Philippine Department of Education's MATATAG Curriculum includes a dedicated unit on games and esports for Grade 10 students, aged 15 to 16. The unit, part of Health and Physical Education, aims to deepen understanding of esports and digital literacy. Students will learn the concept of esports, engage with competitive games, and develop skills in strategy, teamwork, and communication. They will also learn to organize esports events. Recommended titles include Minecraft, Valorant, League of Legends, Hearthstone, FIFA Online 4, PUBG Mobile, and Tekken. The curriculum emphasizes online match etiquette and respect. While individual teachers have used games as teaching tools worldwide, a government-promoted system directly addressing games as a subject is unusual. The MATATAG Curriculum is being introduced from lower grades starting in 2024, with full implementation for all grades by 2028.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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