Physics-Driven Soccer Game Kick Lands On Steam November 3
An individual developer's multi-year, hand-built art project lands on Steam with a playable Japanese-language demo already live, which puts the physics-based ball control in front of players before purchase rather than at launch.
Reporting from 1 source: Automaton.
Shoreline Games will publish Kick, a 2D side-scrolling soccer game from developer nospacelost, on November 3 for PC via Steam. The player controls a kid kicking a ball along the school commute route, using dribbling, keepie-uppies, shooting, and overhead kicks to clear benches, playground equipment, and passersby. Stages carry objectives and collectible coins that unlock ball skins.
The pitch is the ball itself. Kick runs on physics simulation, so the ball does not travel where the player intends, and the developer has said that unpredictability is deliberate, part of a design aim that games should not feel artificially ordered. Stages are built around that looseness: race a dog, collect coins placed at high spots, and use dribbling, sliding, keepie-uppies, shooting, and overhead kicks to get past benches, playground equipment, and passersby before classes start.
Coins feed gacha machines, which unlock ball skins. The developer has said there are more than 20 types, including unusual picks such as a tennis ball and an empty can.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.