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Pocketpair Publishing Sets Clicky Islands Steam Launch For November 16

Pocketpair Publishing is attaching its name to a small developer's city-builder-clicker hybrid and giving it a Steam date plus a demo already in players' hands, which is how a publisher with a hit behind it tests whether its label alone can move a genre blend.

Reporting from 1 source: 4Gamer.net.

Pocketpair Publishing Sets Clicky Islands Steam Launch For November 16

Pocketpair Publishing announced on October 15 that Clicky Islands, a PC title from developer Karrot Games, launches on Steam on November 16. The game mixes city-building simulation with incremental elements: players govern an island, click to gather resources, then hire residents and assign them to jobs so production runs automatically. A demo covering resource collection and production automation is available on the Steam store page.

The Steam page carries a demo that walks through resource collection and production automation, and it was updated alongside the announcement, so the pitch can be tried before the November 16 date. Renown earned from developing an island unlocks skills, and those enhancement effects carry over to the next island. Artifacts dug out of fossils in ancient ruins carry over too. Islands generate automatically according to how many skills are unlocked, so the loop is meant to run across multiple islands rather than one.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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