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ProjectAlive Opens Steam Page for Zombie RTS Ebbtide

Rescued survivors from Los Angeles become the starting fighting strength for the game's World Campaign, which ties the rescue loop directly to how much force players can field in later regions.

Key Facts

  • ProjectAlive opened the Steam store page for Ebbtide and released a new trailer.
  • Ebbtide is a single-player survival strategy game set in a world overrun by zombies, with no release date announced.
  • Players command TF-1 Ark, a mobile task force based on a remaining aircraft carrier, beginning in Los Angeles.
  • The game is in development for PC via Steam, and Japanese interface and subtitle support is planned.
  • Published reports describe 1 million zombies, which climb walls by using each other's bodies as footholds.

Reporting from 2 sources: 4Gamer.net, Game Spark.

ProjectAlive Opens Steam Page for Zombie RTS Ebbtide

ProjectAlive has opened the Steam store page and published a new trailer for Ebbtide, a single-player survival strategy game set in a world overrun by the reanimated dead. Players command TF-1 Ark, a mobile task force based on a remaining aircraft carrier, rescue survivors and fight zombies starting in Los Angeles before moving to other regions. The tactical map and the 3D battlefield connect without loading: players read unit placement on a map based on real-world geography and zoom in to switch to the battlefield, which is rendered in 3D pixel art, while combat continues when the view pulls back out. On the battlefield, infantry squads, tanks, armored vehicles, helicopters, airstrikes, destroyer naval gunfire and Tomahawk cruise missiles are all usable. Zombies climb walls by using each other's bodies as footholds, and defenses are reinforced with CIWS. Helicopter and truck transport are needed for supply, which means supply routes must also be defended. A release date has not been announced, and Japanese interface and subtitle support is planned.

Steam lists the game for PC, and the 4Gamer.net page header tags a Mac version as well.

The playable human side is broader than a generic squad: Game Spark describes ordering National Guard and LAPD units to hold positions, sending Marines in to charge, and using truck and helicopter transport units to pull survivors out of enemy territory.

Combat works in two modes. Players give orders from a bird's-eye view, but can also take direct control of individual units and join the fight. A frontline base with high walls anchors the defense, and the number of things to track grows as supply lines stretch.

The scale claim is Game Spark's: it frames the premise as humanity's last aircraft carrier strike group against 1 million zombies, with thousands of detailed pixel-art zombies swarming bases and tanks.

After Los Angeles, the mission shifts to sending the carrier to regions that need support and holding new ground to the end. The World Campaign runs on the survivors pulled out of the first city.

Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources