QUEEN'S GUARD Demo Shown at Osaka Indie Games Summit 2026
The demo's reception at Osaka rests on the developer's own swordsmanship background, and the combat design reads as a deliberate answer to that: openings appear only when blades are in motion.
Reporting from 1 source: 4Gamer.net.
MIBUKI STUDIO brought a demo of QUEEN'S GUARD, a PC sword-fighting action adventure, to OSAKA INDIE GAMES SUMMIT 2026 on October 3 and 4. The player is the guard of a princess from a fallen kingdom. Developer tatsu, who has studied swordsmanship, tuned the combat toward severe realism, where enemies open up just before and after their attacks.
The demo ran on trial machines at the venue, where players could try a set of situation-specific moves. Holding a button produces a strong attack that pierces an enemy's guard, at the cost of a large swing. Stealth is also part of the kit: approaching from behind with the sword sheathed allows a surprise attack.
Enemies shift which direction they guard depending on the situation. Attacking straight on is blocked, so the fight is about pulling the guard left and right, then driving a blade into the gap. Parrying and thrusting into a broken stance are built into that exchange. The game runs on PC via Steam.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.