← all stories gamesreview 1 sources · 2d ago

R-Type Dimensions III Preview Finds a Strong Remake Marred by Bugs and Balance Issues

The preview suggests that while the visual and audio overhaul is impressive, the game's launch build still needs significant debugging and balancing work.

Reporting from 1 sources: Game Spark.

R-Type Dimensions III Preview Finds a Strong Remake Marred by Bugs and Balance Issues

Game Spark's preview of the upcoming PC release of R-Type Dimensions III praises the new 3D graphics, lighting, and rearranged soundtrack, but reports numerous bugs and balance problems, including missing sound effects, non-looping BGM, and bosses that die too quickly or too slowly.

KRITZELKRATZ 3000's full remake of the 1993 Super Famicom shooter R-Type III is nearly here, and a hands-on preview from Game Spark paints a mixed picture. The 3D models, lighting effects, and rearranged soundtrack are singled out as genuine upgrades, with the new sound design making each shot and hit feel more satisfying than the original. The previewer notes that the removal of slowdown from the original SNES version makes stage 3's boss fight significantly harder, requiring new strategies.

However, the preview also catalogs a long list of issues. In Infinity mode, the Round Force's anti-air laser stops firing mid-use. The Force does not block certain enemy attacks as it did in the original. BGM tracks do not loop, and fade-in/fade-out transitions are missing. Some screen effects and sound effects are absent. Enemy HP values are inconsistent: the stage 2 boss can be killed with two fully charged wave cannons, whereas the SNES original required about seven shots. The previewer describes the experience as playing a game that is almost finished but not quite there.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources