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Rafoli's Giant Egg Game CRACK Hits Steam On October 27

CRACK turns idle-game repetition into a workplace sim, and the scale of destruction escalates with the tools, which suggests Rafoli is designing around the joke rather than around a conventional progression curve.

Reporting from 1 source: Automaton.

Rafoli's Giant Egg Game CRACK Hits Steam On October 27

Individual developer Rafoli announced CRACK on September 18. The 1-4 player co-op incremental adventure game is set for release on PC via Steam on October 27. Players use pickaxes and dynamite to peel away the shell of a giant egg held in a research facility, unlocking storage areas, a shop, and scaffolding as work objectives are completed. The facility runs on WORK, BREAK, and SLEEP clock cycles.

Rafoli started the project from a joke about a giant egg that no one questions being there, and the absurd premise is built into the loop. Objectives such as cracking 25 shells or depositing three buckets of fragments unlock the storage area and shop, where pickaxes with set durability and dynamite go on sale. Scaffolding lets players climb and work at height. The facility also fills the downtime: time cards at the start of a shift, private rooms, a break room with a basketball hoop and game consoles, plus slot machines and roulette. The store page says the research institute sees everything and that a hidden room sits deep inside the facility.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources