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RAM RIDER Starts Game-Making Project in His Column

A working music producer is using his column to try building a game through AI prompting, which says as much about who now has an entry point into development as it does about him.

Reporting from 1 source: 4Gamer.net.

RAM RIDER Starts Game-Making Project in His Column

RAM RIDER, the artist and music producer who writes the irregular 4Gamer column "What Shall We Play Tomorrow?", opens a new project titled "Hey, Let's Make a Game!!" in the column. He traces the ambition to a childhood spent sketching game design documents and learning MSX BASIC, and says nearly 40 years passed while music took over. He points to AI-assisted "vibe coding" as the opening.

The column he writes for 4Gamer runs irregularly, and past installments covered games and game-related films, including his DJ appearance at a Persona stage at Tokyo Game Show and his music production work on Shine Post Be Your Idol!.

His account of the ambition goes back to elementary school: setting documents scribbled in a free notebook, character designs sketched on graph paper like pixel art, then an MSX and MSX BASIC. Recreating a program from Yuji Horii's Computer Quest convinced him his life as a game creator started there. Encountering MML, a music description language, pulled him toward music instead, and he describes the years since as a painful, endless marathon.

What changed is the arrival of "vibe coding", where instructions go to AI in natural language instead of code written line by line. He notes people around him now publish apps freely and at speed, from travel ticket managers to coffee-brewing calculators to simple sequencers.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources