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Re:Night - The Never-Ending Night Moves Up to August 5 on Steam

The one-week date change, announced just two days before launch, signals confidence from the developer and publisher, and the game's first-place win in the card game genre demo ranking at Steam Next Fest October 2025 gives it a proven audience before release.

Key Facts

  • Re:Night - The Never-Ending Night releases on Steam on August 5, 2026, moved up from its original August 12 date.
  • The game costs 2,200 yen, with a 10% off sale planned until August 12.
  • The game features over 300 types of cards and over 200 types of equipment.
  • Combat uses a Fire, Water, and Grass attribute system, with attribute criticals dealing up to six times normal damage.
  • The game won first place in the card game genre demo ranking at Steam Next Fest October 2025.

Reporting from 2 sources: 4Gamer.net, Automaton.

Re:Night - The Never-Ending Night Moves Up to August 5 on Steam

Publisher HARRISONWORLD announced on August 3, 2026, that the deck-building roguelike strategy RPG 'Re:Night - The Never-Ending Night', developed by indie team Seahorse Games, will release on Steam on August 5. The game was originally scheduled for August 12, but the date has been moved up by one week. The price is 2,200 yen, with a 10% off sale planned until August 12 to mark the release. The game combines deck-building mechanics with SRPG grid-based tactics, letting players control three characters from a roster of six, each with unique talents and exclusive cards. Combat uses a Fire, Water, and Grass attribute system, where advantageous attacks trigger attribute criticals that can deal up to six times normal damage. A distinctive feature is the unlimited rewind system, which allows players to rewind any number of moves, turns, or even the entire battle to try different strategies. The game includes over 300 types of cards, over 200 types of equipment, hidden stages, 10 levels of high-difficulty content, and a world ranking. The developer confirmed that the earlier release will not cut any planned content.

The village setting is invaded by apparitions and trapped in a cycle of endless night; players challenge the cycle repeatedly to bring back the morning light. Battles run on a shared team energy pool, consumed per card, so players decide whether to have all three characters act once or have one character act three times. Cards are drawn randomly and obtained by clearing stages, through events, or at shops, so each run builds a different deck. Positioning matters as much as deck construction. Characters move across a grid with movement points, and flanking and turn order determine whether attribute criticals land. Field objects like earthen walls look useless at first but can become tactical resources depending on card combinations. Most attack cards deal around 2 damage; combining attribute criticals with buffs can push a single hit into the dozens. Each character equips 4 of the 200-plus equipment types, and any three-character combination can create over 20 synergies. A free demo is available on Steam ahead of the August 5 release.

Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources