Ready or Not v1.5 Adds Mission Editor With Knife-Only Suspects and Door Traps
The Mission Editor turns the game's fixed missions into a shareable custom scenario pipeline, letting players generate extreme setups like knife-only suspect squads and hand them to other players via code.
Reporting from 1 source: Automaton.
VOID Interactive released v1.5 for Ready or Not on September 4, adding a Mission Editor that lets players modify enemy equipment, AI behavior, and their own health in existing missions. Options cover suspect weapons and behavior presets, SWAT and civilian stats, door traps, friendly fire, and damage caps. Edited missions generate a shareable code. The update also adds cosmetics for three weapons and bug fixes.
VOID Interactive shipped v1.5 about half a year after the game's previous major update. The editor works in single-player and in private multiplayer lobbies with friends.
Suspect behavior comes in named presets such as Sneaky, which keeps enemies in cover, and Tactical, which pushes them to act strategically. Players can set how often suspects fake a surrender and restrict their arsenal to a single weapon type, from knives to M249 light machine guns.
The editor also adjusts SWAT and civilian health, fire rate, bandage count, door trap types, friendly fire, and a cap on damage taken in one hit. Edited missions generate a shareable code.
The update adds cosmetics for three weapons and bug fixes, with known issues in the patch notes. VOID Interactive says the editor will keep getting improvements.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.