Reverie Flips Space and Scaffolding in a Dream World Puzzle
The swap mechanic inverts the map's passable areas without changing its shape, creating a puzzle system where the same stage layout offers two distinct traversal states.
Reporting from 1 source: 4Gamer.net.
At BIC2026, 4Gamer.net tried Reverie, a puzzle action game from a Korean duo. The swap system flips spaces and scaffolding areas, reversing which side is passable. The story follows a protagonist with a box on their head searching lost memories in a dream world. Developers Lee In-su and Min Gyeong-hyeon, middle school classmates, lead the three-person team.
The swap system is the core of Reverie. Stages contain spaces where the character can move and scaffolding areas filled with dirt. Swapping flips the two, so the map shape stays the same while the passable side reverses. A protagonist walking through space ends up inside what was previously scaffolding after a swap.
Swap points appear as dotted-line areas on screen. Only objects fully inside the area are affected; if the protagonist's body sticks out, the swap does not happen. Boxes can be pushed or pulled into swap zones, turning scaffolding into space and space into scaffolding, which lets players build a path. A rewind function is available at any time, since some situations, like dropped boxes, cannot be undone by swapping alone.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.