Roblox DAU Hits 144 Million, Creator Payouts to Reach $1.5 Billion in 2025
Roblox is positioning itself as a practical training ground for game development careers, with data showing 70% of studio-affiliated creators who succeeded on the platform were hired partly due to that experience.
Reporting from 1 sources: 4Gamer.net.
At Nexon's NDC26 conference, Roblox Korea executives reported the platform's DAU has grown 69% year-over-year to 144 million, with total creator payouts projected at $1.5 billion for 2025. Korean creator revenue is up 60%, and 1,300 Korean works have surpassed 1 million cumulative visits. The presentation detailed how Roblox's low-barrier creation tools and support programs like Jumpstart and Incubator are turning users into professional developers.
Roblox's daily active user base has reached 144 million, a 69% increase year-over-year, according to a presentation at Nexon's NDC26 conference. Roblox Korea's Song Ju-hyeon and Ko Myeong-je detailed the platform's creator economy, which is on track to pay $1.5 billion to all creators in 2025. Korean creators are seeing revenue grow 60%, and 1,300 works by Korean developers have each surpassed 1 million cumulative visits.
The platform's low barrier to entry is a key feature: 41% of surveyed Korean creators are self-taught, and 39% learned through communities. Ko described Roblox as a place for practical training, noting that 84% of creators use it to showcase portfolios, 70% of studio-affiliated creators said Roblox success helped in hiring, and 56% called it a decisive factor. Roblox supports growth through Jumpstart for beginners and Incubator for experienced creators, a six-month program providing full-time support.
Korean success stories include Sol's RNG by Sol's Studio, created by middle and high school brothers, which grew from a 12-million-member community to over 1.8 billion cumulative visits. Lunar's Studio's UNTITLED RPG GAME, started by a solo high school student, built on experience from over 70 earlier projects. Prism Runway Show by LILY LIFFY, a joint project by a university professor and students, reached over 30,000 concurrent users as a dress-up fashion game.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.