Sandustry Enters Early Access With Fully Destructible Pixel Factory Sim
Sandustry stands out in the factory sim genre by making every pixel a resource with physics-based chain reactions, blending Factorio-style automation with a Terraria-like 2D pixel world.
Reporting from 1 source: Game Spark.
Sandustry, an open-world factory automation sim from solo developer Lantto Games and published by Hooded Horse, launched in early access on August 13, 2026 for PC via Steam, GOG, and Microsoft Store. The game treats every pixel as a resource, with physics-driven reactions like sand absorbing water and ice melting into steam. It supports mods via Steam Workshop and costs 1,480 yen, discounted to 962 yen until August 28.
Sandustry launched in early access on August 13, 2026, for PC on Steam, GOG, and Microsoft Store, with PC Game Pass support. The game, developed by solo developer Lantto and published by Hooded Horse, is priced at 1,480 yen, with a 35% launch discount bringing it to 962 yen until August 28. It supports Japanese.
Players start on an unexplored planet, sifting sand for gold, then build conveyor belts, filters, drones, pipes, and pumps to automate production chains. The core hook is pixel-level physics: ice melts to water, boils to steam, and falls as rain; sand absorbs water and dries the ground, while wet sand yields gold when sifted. Over 50 technologies, 30 elements, and 50 structures are available, with a story-driven progression that sends players underground to find ancient civilization artifacts. Mod support is built in from the start, with official tools and Steam Workshop sharing.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.