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Sapporo Game Camp 2026 Adds High School Sessions for Fifth Edition

The fifth edition expands beyond its core game jam and workshops to add career-oriented sessions for high school students, a direct step toward the event's stated goal of energizing Sapporo's game industry.

Reporting from 1 source: GameBusiness.jp.

Sapporo Game Camp 2026 Adds High School Sessions for Fifth Edition

Sapporo Game Camp 2026 will run October 9 to 11 at Sapporo Factory, marking its fifth edition with a cumulative 4,400 participants. New this year are High School Student Sessions and CG School and Company Booths. The Game Jam returns with a 120-person cap, and a Puyo Puyo programming workshop led by pro player Piponia is scheduled. Applications close September 24.

The Sapporo Game Camp Executive Committee has set the dates for its fifth annual event, which has drawn 4,400 participants cumulatively. The three-day program at Sapporo Factory keeps its core Game Jam, where teams of 120 participants aged 18 and over work with professional creators to build an original game in two days.

New this year are High School Student Sessions on October 10, covering game development roles and career paths from both schools and companies, plus CG School and Company Booths. A Puyo Puyo programming workshop using Sega's puzzle game runs the same day, taught by e-sports pro Piponia. The keynote on October 9 features Applibot executive officer Taichi Matsukawa on game creation in the AI era.

Pre-registration is open until September 24, with a lottery if applications exceed capacity.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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