Schrödinger's Call Developer Interview Details Immersion and Influences
The interview provides insight into how a small team built an immersive novel adventure game that won a major contest, with a custom engine enabling specialized development.
Reporting from 1 sources: Game Spark.
Game Spark interviewed the developers of Schrödinger's Call, a phone adventure game released on May 28 for PC and Switch. The game won the grand prize at Shueisha Games' Game Creators CAMP. Developers discussed the game's inspiration from phone conversations during the pandemic and its unique engine that allowed each team member to work independently.
The developers of Schrödinger's Call, released May 28 on PC and Switch, spoke with Game Spark about the game's creation. Achabox, handling direction and art, said the idea came from phone conversations that helped during the COVID-19 pandemic. Engineer ame, who previously worked at a call center for over 10 years, built a custom engine that let each team member control their own part and test changes immediately. The game won the grand prize at Shueisha Games' Game Creators CAMP. It is available for 2,480 yen.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.