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Schrödinger's Call Launches May 28 After 4.5 Years of Development

The game's release caps a long development cycle that began with a six-page proposal and a team that had to incorporate a company and learn game development from scratch.

Reporting from 1 sources: GAME Watch (Impress).

Schrödinger's Call Launches May 28 After 4.5 Years of Development

Shueisha Games will release Schrödinger's Call, a novel adventure game about a girl who listens to the regrets of the dying, on Nintendo Switch and PC on May 28. The game was developed by Acrobatic Chirimenjako, a team formed through Shueisha's Game Creators CAMP open call, and took 4.5 years to complete with developers who had no prior game experience.

Schrödinger's Call, a novel adventure game from Shueisha Games, arrives on Nintendo Switch and PC on May 28. The story follows Mary, the last conversation partner in a dying world, who takes calls from people with lingering regrets and writes down their memories. The game was developed by Acrobatic Chirimenjako, a team formed through Shueisha's Game Creators CAMP open call. The original proposal, written by director Achabox, was only six or seven pages and centered on the concept of saving people over the phone. The team had no game development experience and spent 4.5 years learning the craft, incorporating a company, and building the game from scratch.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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