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Schrödinger's Call Play Report Details a Phone Call After the End of the World

The report offers the first detailed look at a contest-winning indie game that uses a phone-call mechanic and a post-apocalyptic premise to explore memory and grief.

Key Facts

  • Schrödinger's Call won the grand prize in Shueisha Games' GAME BBQ vol.1 contest.
  • The game's protagonist is a dead girl named Mary who wakes up with no memories and a black rotary phone.
  • A cat named Hamlet tells Mary the world will end in 21 nanoseconds and she is the last conversation partner.
  • Mary's first caller is a woman named Lucy, who shares fading sad memories.
  • The gameplay includes tactile rotary phone dialing and taking notes in a notebook.

Reporting from 1 source: Game Spark.

Schrödinger's Call Play Report Details a Phone Call After the End of the World

Game Spark published a play report for Schrödinger's Call, the grand prize winner of Shueisha Games' GAME BBQ vol.1 contest. The game follows a dead girl named Mary who, guided by a cat named Hamlet, uses a rotary phone to comfort lingering souls in the 21 nanoseconds before the world ends.

The protagonist Mary wakes up in darkness with no memories and a black rotary phone. A voice from a cat named Hamlet-full name Ikiru ka Shinu ka Hamlet-tells her she is the last conversation partner in the world. Everyone is already dead, and the world will end in 21 nanoseconds. Mary dials a password, hears a swarm of souls, and identifies one to talk to. Her first caller is a woman named Lucy, who shares sad memories that are fading. Mary takes notes in a notebook and calls numbers to help souls hold onto what they are losing. The rotary phone dialing is a tactile part of the gameplay.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources