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Seaworks: Trap Season Announced as Crab Fishing Life Sim

The announcement pairs a harsh, maintenance-heavy fishing sim with developers known for puzzle and management games, signaling a deliberate focus on realistic, slow-burn gameplay.

Reporting from 1 source: Automaton.

Seaworks: Trap Season Announced as Crab Fishing Life Sim

Aerosoft GmbH announced Seaworks: Trap Season, a crab fishing life simulation game set in the 1990s Pacific Northwest. Developed by Binary Impact and Alchemical Works, it launches this year on PC, PS5, and Xbox Series X|S. Players start with a small boat, take faxed orders, and sort catches by hand. The game emphasizes maintenance, weather, and steady income over quick riches.

Seaworks: Trap Season puts players on a small fishing boat in the 1990s Pacific Northwest, taking orders by fax and hauling crab pots from cold northern seas. The game tracks weather, wave movement, and stamina, and requires constant upkeep: hull repairs, fuel, and scraping barnacles that slow the boat and burn more fuel.

Developer Binary Impact previously worked on puzzle action Beam and the parking lot management sim Parking World: Build & Manage. Alchemical Works, whose members have game design and art direction experience, made BattleJuice Alchemist, which won Best in Play at GDC. Aerosoft GmbH announced the title on July 30, with a release planned this year on PC, PS5, and Xbox Series X|S.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources