ShipCrafter Adds Co-op Mode for Joint Shipbuilding and Shared Campaign Missions
ShipCrafter's mission design already forces tradeoffs among speed, firepower, and defense, so co-op turns the build itself into a negotiation between players before the shooting starts.
Reporting from 1 source: Game Spark.
Myrmecoman and MoreButterGames added a Co-op mode to the naval sandbox sim ShipCrafter in an October 23 update. Lobbies can be public or restricted to Steam friends. Players can build the same ship together and run campaign missions as a group, with enemy HP and attack power scaled to the number of participants. The update also reworks cloud and sea rendering with ray tracing and changes turret controls.
The patch also touches the sea itself. Cloud and wave rendering now runs through the ray tracing renderer, explosions on the water surface gain deformation effects, and turret operation controls are reworked. Those changes land alongside the mode itself rather than as a separate release.
ShipCrafter's physics model weighs on the co-op calculus. Shell ballistics include drag tied to velocity, penetration depends on armor thickness, impact angle, ricochet probability, and shell mass, and buoyancy runs in real time off weight and displacement. Build too greedily, the game warns, and the ship sinks before it fights. With scaled enemy stats, a shared hull carries both players' ambitions. The game is available on Steam for PC at 920 yen.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.