Solo Developer of eXoSpace Combat Engineer Wants Japanese and Multi-Language Localization
The game shipped without Japanese while its maker says multi-language official localization is planned, so the interview puts a concrete to-do in front of a release that is already live and rated Very Positive on Steam.
Reporting from 1 source: Game Spark.
A mini-interview with Bas, the Netherlands-based solo developer behind Fantastimaker's spaceship-building shooter eXoSpace Combat Engineer, covers the game's design and reception. The PC and Linux title released on September 22, costs 1,700 yen, and carries over 600 spaceship designs and more than 200 parts. Japanese is not supported as of writing, and Bas says official localization in Japanese and other languages is a future goal.
Bas describes building spaceship games for decades without finishing one past the prototype stage, and eXoSpace Combat Engineer is his attempt to fix what he sees as the weak point of the genre: ship design that is tedious and ships that rarely get a chance to matter. He names Reassembly as the base for the design concept, with encounters modeled on FTL: Faster Than Light and combat on Nova Drift.
The outer loop took the longest. Bas says the moment-to-moment build-and-fight layer was fun early, but the system connecting missions was rebuilt from scratch several times, moving through a single-screen roguelite and a strategy phase before settling on mission-clearing continuous progression. He credits a Splattercat video and a Steam rating of 87 percent at the time of writing.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.