Space Engineers 2 Update Aims for Smoother, Stable, Faster Play
The update directly addresses early access pain points by prioritizing stability and operability, with specific improvements to the new player experience in the Almagest System.
Reporting from 1 source: Game Spark.
Keen Software House released the 'Smoother, Stable & Faster' update for Space Engineers 2, currently in early access. The update targets performance and stability, adding a new save screen separating autosave and manual save, an improved flight HUD, a safe speed limiter, and enhanced hardware detection. Early-game experience in the Almagest System also improves, with clearer contracts and better guidance. The game is available on Steam.
The latest update for Space Engineers 2, 'Smoother, Stable & Faster', is now live on Steam. Keen Software House focused on making the early access space sandbox run more smoothly and respond better to player input.
Performance work covers UI menus, long play sessions, blueprint preview and pasting, large grid processing, and grid deletion and destruction. A new save screen separates autosave from manual save, the flight HUD has been improved, and a safe speed limiter has been added. Hardware detection is also enhanced.
For players starting in the Almagest System, early contract details are clearer, nearby resources are presented, respawn guidance is improved, and an experimental unfinished rover has been added. Nighttime visibility on the planet Verdure is also better. Full patch notes are on the official website.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.