SPRAWL Zero Dev Cites F.E.A.R., Halo, And Half-Life 2 As Influences
The interview places SPRAWL zero inside the 2000s shooter revival that leans on physics systems and classic FPS structure, and MAETH is pitching that lineage directly to a Japanese audience with region pricing and Japanese language support.
Reporting from 1 source: Game Spark.
MAETH founder Carlos Lizarraga discussed the studio's cyberpunk shooter SPRAWL zero in a Game Spark interview. He named F.E.A.R., Halo, and Half-Life 2 as strong influences, along with Neuromancer, Ghost in the Shell, and The Matrix. The game casts players as cyborg super-soldier Five, using gravity gloves, augments, and over 40 weapon types. It launched September 8 for PC, PS5, Xbox Series X|S, and overseas Switch 2, with Japanese support, at 3,150 yen.
SPRAWL zero casts players as cyborg super-soldier Five in a cyberpunk city under military rule and cult fanaticism. Lizarraga said the studio wanted to re-examine the innovations of the 2000s rather than copy one style, pointing to physics simulation fused with gameplay. He also said the game carries the concept of simulacra across the project, alongside genre symbols drawn from cyberpunk media. The game shipped September 8 for PC, PS5, Xbox Series X|S, and overseas Switch 2.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.