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Student-Made City-Builder RTS Fusion Dawnkeep Shows at BIC2026

Dawnkeep brings colony sim population mechanics into the RTS genre, with day and night phases that change both the gameplay and the player's visibility of the map.

Reporting from 1 source: 4Gamer.net.

Student-Made City-Builder RTS Fusion Dawnkeep Shows at BIC2026

High school student Jang Wonhyeok exhibited the solo-developed Dawnkeep at BIC2026 in Busan. The game fuses daytime city-builder territory management with nighttime real-time strategy combat. Population grows through village management and resident happiness rather than resource spending, and each named resident carries traits that affect job assignment. The Steam page describes it as dark fantasy territory management defense.

BIC2026 drew 856 submissions from 57 countries and regions, up 44% from the previous year, and the student developer was on site in Busan to show his work. The day phase runs about 600 seconds and the night about 100, with night set up as a defensive test rather than continuous combat.

Jang plans 48 resident traits, with 42 implemented so far. Traits include drawbacks like clumsiness, and unwanted ones can be purified at the church. Residents carry fatigue, happiness, and morale stats that affect both labor and combat.

He outlined three daytime strategies: hold out with minimal troops behind defensive structures, expand buildings and population for an overwhelming battle, or train a small elite force at the training grounds.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources