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Summer Eternal Announces Red Rooster RPG With A Fire Chief's Brother As Lead

Summer Eternal is pitching a city built as a physics sandbox rather than a backdrop, and putting the act of burning alongside the act of firefighting turns the arson hunt into a self-interrogation the player physically performs.

Reporting from 1 source: 4Gamer.net.

Summer Eternal Announces Red Rooster RPG With A Fire Chief's Brother As Lead

Summer Eternal, a studio that includes former Disco Elysium developer Argo Tuulik, announced the RPG Red Rooster. The lead is Redrick "Rooster" Roost, serving a life sentence, who infiltrates a fire department where his brother is fire chief to identify a serial arsonist in exchange for a full pardon. The setting is the three-part city Arta-Tantor. PC is planned first, followed by PS5, Xbox Series X|S, and Nintendo Switch 2.

The city is Arta-Tantor, split into three parts and built from a mix of 1980s Yugoslav coast, Ottoman culture, Nordic social democracy, and Dutch colonial empire. Summer Eternal says heatwaves, blackouts, urban fires, and wildfires follow one another there, and that the burning city sits at the center of both the story and the systems.

The studio's stated complaint is that RPG cities usually sit still between conversations and combat. Its answer is mass and inertia for surrounding objects: holding, moving, or burning them, and gestures for doors, lights, storage, and UI. Redrick's inner space, The Coop, holds a dark alternate self. Dr. Astrid Albers and the bus driver Rico are named as companions.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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