AstralShift's Hell Maiden is in early access, launched July 16 with two stages, Limbo and Lust. The studio is building a third stage, Gluttony, for release in the second half of this year.
AstralShift's move into action games runs through Hell Maiden, a deck-building bullet heaven roguelite that entered early access on July 16. The game adapts Dante's Divine Comedy and uses the circles of hell as level templates. It follows the studio's horror titles, among them Little Goody Two Shoes, and the team has described a visual style drawn from 90s and 2000s dark fantasy games.
Since launch, the early access build has carried two stages, Limbo and Lust. The next addition is Gluttony, the third stage, targeted for the second half of this year. Gluttony adds seven enemy types and new chasing traps. Mid-boss attack patterns and the stage boss are in testing. A new Limbo poet, Lucanus, arrives alongside Gluttony with a dedicated spell and poem-soul weapon.
The two stories cover the same game at different points: the July launch established the format and the Divine Comedy framework, and the October update reports on the content in progress. What is settled is the early access release and its two existing stages. What remains open is Gluttony, which has a release window but no date, and whose boss and mid-boss patterns are still being tested.
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5d ago
AstralShift's deck-building roguelite Hell Maiden is building its third stage, Gluttony, for release in the second half of this year. The stage follows Limbo and Lust and adds seven enemy types plus new chasing traps; mid-boss attack patterns and the stage boss are in testing. A new Limbo poet, Lucanus, arrives with Gluttony, bringing a dedicated spell and poem-soul weapon.
Jul 16
AstralShift's Hell Maiden entered early access on July 16. The deck-building bullet heaven roguelite adapts Dante's Divine Comedy, using the circles of hell as level templates. It marks the studio's first action game after horror titles like Little Goody Two Shoes. In an interview, the team discussed the card system, the shift to action, and the visual style inspired by 90s/2000s dark fantasy games.