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Atlas

1h ago

World Labs Unveils Atlas, a World Model for Video, Images, and 3D Space

World Labs has introduced Atlas, a world model that generates video, images, and 3D space from a single picture. It renders up to one minute of 1440p footage that follows camera movement and angle instructions. In human evaluations of camera control, Atlas beat Google's Gemini Omni Flash in 81 percent of comparisons and MiniMax's H3 in 75 percent. It also builds 3D space data through Gaussian splatting. Atlas is in limited release to partners, with early access expected within weeks.

Aug 7

Moonsigil Atlas Ties Deck-Building to the Real Moon Phase

4Gamer.net's Akane column spotlights Moonsigil Atlas, a deck-building roguelite where card effects change with the real moon's phase on the day you play. Instead of mana or energy, players fit shaped cards onto a moon-shaped board, with placement and adjacency determining synergy. Three protagonists are available, and bosses reshape the board mid-fight.

Jun 12

Fumito Ueda Confirms 'gen ATLAS' Protagonist Is a Machine, Not Human

In an interview at Summer Game Fest Play Days 2026, Fumito Ueda revealed that the player character in genDESIGN's upcoming title 'gen ATLAS' is a machine, not a human. The game is set after humanity's disappearance in a mechanical civilization. Ueda also explained the title's meaning and confirmed the project began with the idea of making a game about giant robots.

Jun 9

Summer Game Fest 2026 Opens With Sky Visible and Giant Robot Head Ride

Summer Game Fest 2026, held in Los Angeles from June 6 to 8, featured an outdoor venue with the sky visible, a giant robot head from Fumito Ueda's 'gen ATLAS' that attendees could climb, and booths for Nintendo Switch 2, Magic: The Gathering, Capcom, and more. The invitation-only media event offered hands-on trials by reservation and free deck giveaways.

Jun 6

Moonsigil Atlas: The Moon's Seal Review: A Tile-Laying Deck-Builder With a Spatial Twist

Game Spark's play report on the newly released PC deck-building roguelike 'Moonsigil Atlas: The Moon's Seal' finds a game that closely follows 'Slay the Spire' but replaces cards with tiles that must be physically fitted onto a triangular board. The tile system adds strategic depth but also mental overhead, and the inorganic art makes effects hard to read at a glance.

Jun 5

Fumito Ueda's genDESIGN Announces Open-World Robot Game gen ATLAS

Fumito Ueda's studio genDESIGN officially announced its next title, gen ATLAS, during the Summer Game Fest 2026 livestream on June 6. The game is an open-world action-adventure set on a forsaken planet where players awaken without knowing why. The world is dotted with massive structures, abandoned facilities, and a changing sea, all traces of a lost civilization. Players encounter a giant robot whose power opens paths to previously unreachable areas. The trailer showed robot-versus-robot battles and small combatants running across the giant machines to find weak points, a mechanic that multiple sources compared to Shadow of the Colossus. gen ATLAS is in development for PlayStation 5, Xbox Series X|S, and PC via the Epic Games Store, with Epic Games handling publishing. A teaser had appeared as a work-in-progress at The Game Awards 2024 under the working title Project Robot. No release date or price has been announced.

May 31

Yoshi and the Mysterious Encyclopedia Review Calls Out Mismatched Design

Game*Spark published a review of Good-Feel's latest Yoshi title, Yoshi and the Mysterious Encyclopedia, for the Nintendo Switch 2, released on May 21, 2026. The review praises the game's core concept of creature investigation, where each stage introduces a new creature with unique reactions to Yoshi's actions, creating a sandbox-like experience. The hand-drawn art style and animations are highlighted as charming. However, the review identifies significant design contradictions. It argues that many of the creatures' hidden traits cannot be discovered without hints, because their conditions are not logically tied to the game's rules. The game provides hints after clearing a stage, but the review states this turns discovery into a chore. It also criticizes the decision to make Yoshi immune to damage. While this fits the exploration focus, enemies and bosses are designed with attack patterns that require avoidance or defense, which becomes meaningless. The review concludes that despite a wealth of ideas, the game feels flat and inconsistent due to these conceptual mismatches.