BigBonk Studio on Fishing Inc: 'The Most Important Thing Was to Keep It Simple'
In a developer interview published by Game Spark, BigBonk Studio, a two-person team, discusses their debut idle fishing game Fishing Inc, released April 15 for PC and Mac. The studio explains their design philosophy of simplicity and polish, the addition of a Roguelike Mode in response to feedback that the game lacked depth, and the memorable moment when content creators covered the game.