Denshattack! is a released train action game from Spanish studio Undercoders. It has sold 150,000 copies and reached 300,000 players since its July 15 launch on PC, PS5, Xbox Series X|S, and Switch 2.
Denshattack! is a train action game from the Spanish indie studio Undercoders. It launched on July 15 on PC, PS5, Xbox Series X|S, and Switch 2. As of September 8, 2026, it had sold 150,000 copies and reached 300,000 players.
Director David Haumandreu traced the game's origins to his childhood Plarail toys and a skateboarding background. He said the studio's Japan fandom, which includes rail travel since 1998, shaped the dystopian train-riding premise. The game is a train action title rather than a simulation, and its sales figures put it among the more visible Spanish indie releases of the year.
The game appeared again in October coverage when the Spain Game Festival cited Denshattack! as proof of a working pipeline between Spanish studios and the Japanese industry. The festival, hosted by the Spanish Trade and Investment Agency and the Embassy of Spain, was held on September 16 at Kanda Myojin Hall in Tokyo. Gonzalo Ramos of the embassy's economic office said 35 Spanish companies and organizations exhibited as "Games from Spain" at Tokyo Game Show 2026, and six Spanish titles were selected for SELECTED INDIE 80. Kazutaka Kodaka appeared as an event VIP.
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Oct 4
The Spain Game Festival, an invitation-only business networking event hosted by the Spanish Trade and Investment Agency and the Embassy of Spain, was held on September 16 at Kanda Myojin Hall in Tokyo. Gonzalo Ramos of the embassy's economic office said 35 Spanish companies and organizations exhibited as "Games from Spain" at Tokyo Game Show 2026, and six Spanish titles were selected for SELECTED INDIE 80. Kazutaka Kodaka appeared as an event VIP.
Sep 8
Denshattack!, the train action game from Spanish indie studio Undercoders, has sold 150,000 copies and reached 300,000 players since its July 15 release on PC, PS5, Xbox Series X|S, and Switch 2. Director David Haumandreu told Automaton the game grew out of his childhood Plarail toys and a skateboarding background, and that the studio's Japan fandom shaped the dystopian train-riding premise.