Double Fine Productions is an independent studio again after leaving the Xbox umbrella in July 2026, having laid off 23 staff, about a quarter of its workforce, weeks later. It retains ownership of its works and funding for its next title, and recently released the multiplayer pottery game Kiln.
Double Fine Productions left Microsoft's Xbox umbrella on July 6, 2026, as part of a large-scale restructuring that saw four studios depart. The studio regained ownership of its works and retained funding for its next title, according to Kotaku's confirmation with an Xbox spokesperson. The independence came after the studio had operated under Xbox since 2019.
About three weeks later, on July 29, Double Fine laid off 23 staff members, roughly one-quarter of its workforce. Bloomberg reporter Jason Schreier said the studio had about 90 employees before the cuts. The studio described the decision as difficult and necessary to ensure survival after regaining independence, noting that independence entails becoming a sustainable size. It expressed support for affected staff, calling them important people who influenced the studio's games and culture.
Before the split, Double Fine had been active with new projects. At BitSummit PUNCH in May 2026, project lead Derek Brand discussed the upcoming multiplayer title Kiln, which departs from the studio's usual story-driven single-player games. The game began from the concept of letting players create characters and fight with them, with pottery chosen as the medium after the team drew faces on photos of pots. The team took pottery lessons for several months during pre-production. Creative lead Lee Petty spoke about Keeper, a wordless single-player adventure released last year about a lighthouse that grows legs and walks. Both developers noted that since joining Xbox in 2019, the studio gained resources without restrictions on creative freedom. Kiln was released in April 2026, and the studio is known for the Psychonauts series.
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Facts
- Noted
- laid off 23 staff members, roughly one-quarter of its workforce · 2026-08-04
- Noted
- had about 90 employees before the cuts · 2026-08-04
- Noted
- became part of Xbox in 2019 · 2026-08-04
- Noted
- announced its independence amid a large-scale restructuring of the Xbox division · 2026-08-04
- Noted
- regained ownership of its works and retained funding for its next title · 2026-08-04
- Noted
- recently released the multiplayer pottery game Kiln in April 2026 · 2026-08-04
- Announced
- interview at BitSummit PUNCH · 2026-06-02
Connections
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2h ago
Double Fine Productions announced on July 29 that it has laid off 23 staff members, roughly one-quarter of its workforce. Bloomberg reporter Jason Schreier said the studio had about 90 employees before the cuts. The San Francisco-based studio, founded by Tim Schafer in 2000, described the decision as difficult and said it was necessary to ensure the studio's survival after regaining its independence from Microsoft. Double Fine became part of Xbox in 2019, but on July 6, 2026, it announced its independence amid a large-scale restructuring of the Xbox division. The studio regained ownership of its works and retained funding for its next title, according to Kotaku's confirmation with an Xbox spokesperson. The layoffs came about three weeks after that independence announcement. The studio said it was not a light decision for a small, tightly-knit team, but independence also entails becoming a sustainable size. It expressed support for affected staff, calling them important people who influenced the studio's games and culture. Double Fine is known for the Psychonauts series and recently released the multiplayer pottery game Kiln in April 2026.
Jul 10
Microsoft Gaming CEO Asha Sharma announced a "reset" of the business, with 3,200 layoffs planned through the 2027 fiscal year, starting with 1,600 immediate cuts. Four studios-Compulsion Games, Double Fine Productions, Ninja Theory, and Undead Labs-will leave the Xbox umbrella. Compulsion and Double Fine will become independent with their IPs; Ninja Theory and Undead Labs will go to new owners. Arkane France is in consultation. The company aims to reduce management layers and appoint a COO.
Jun 2
At BitSummit PUNCH, held May 22-24, 2026 at Miyako Messe in Kyoto, Double Fine Productions gave a rare interview in Japan. Project lead Derek Brand discussed the studio's upcoming multiplayer title 'Kiln', which departs from their usual story-driven single-player games. Brand explained that 'Kiln' began from the concept of letting players create their own characters and fight with them, with pottery and ceramics chosen as the medium after the team found a photo of pots and drew faces on them. The team took pottery lessons for several months during pre-production. Creative lead Lee Petty spoke about 'Keeper', a wordless single-player adventure released last year about a lighthouse that grows legs and walks. Petty said the idea came from a walk during the pandemic, thinking about what becomes meaningless after humanity disappears. Both developers noted that since joining Xbox in 2019, the studio has gained resources without restrictions on their creative freedom. They expressed gratitude to Japanese fans and said development on 'Kiln' continues.