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Double Fine Productions

Double Fine Productions is an independent studio again after leaving the Xbox umbrella in July 2026, having laid off 23 staff, about a quarter of its workforce, weeks later. It retains ownership of its works and funding for its next title, and recently released the multiplayer pottery game Kiln.

Synthesized from 3 Yomimono stories · updated 1h ago

Double Fine Productions left Microsoft's Xbox umbrella on July 6, 2026, as part of a large-scale restructuring that saw four studios depart. The studio regained ownership of its works and retained funding for its next title, according to Kotaku's confirmation with an Xbox spokesperson. The independence came after the studio had operated under Xbox since 2019.

About three weeks later, on July 29, Double Fine laid off 23 staff members, roughly one-quarter of its workforce. Bloomberg reporter Jason Schreier said the studio had about 90 employees before the cuts. The studio described the decision as difficult and necessary to ensure survival after regaining independence, noting that independence entails becoming a sustainable size. It expressed support for affected staff, calling them important people who influenced the studio's games and culture.

Before the split, Double Fine had been active with new projects. At BitSummit PUNCH in May 2026, project lead Derek Brand discussed the upcoming multiplayer title Kiln, which departs from the studio's usual story-driven single-player games. The game began from the concept of letting players create characters and fight with them, with pottery chosen as the medium after the team drew faces on photos of pots. The team took pottery lessons for several months during pre-production. Creative lead Lee Petty spoke about Keeper, a wordless single-player adventure released last year about a lighthouse that grows legs and walks. Both developers noted that since joining Xbox in 2019, the studio gained resources without restrictions on creative freedom. Kiln was released in April 2026, and the studio is known for the Psychonauts series.

Key facts

Layoffs announced
Double Fine laid off 23 staff members on July 29, 2026, about a quarter of its workforce.
Workforce size before cuts
The studio had about 90 employees before the layoffs, according to Bloomberg reporter Jason Schreier.
Independence from Xbox
Double Fine announced its independence from Xbox on July 6, 2026, amid a large-scale restructuring of the Xbox division.
Retained rights and funding
The studio regained ownership of its works and retained funding for its next title, per Kotaku's confirmation with an Xbox spokesperson.
Recent release
Double Fine released the multiplayer pottery game Kiln in April 2026.
Xbox restructuring context
Xbox announced 3,200 layoffs through the 2027 fiscal year, with Double Fine among four studios leaving the umbrella.
Kiln's development origin
Kiln began from the concept of letting players create characters and fight with them, with pottery chosen as the medium after the team drew faces on photos of pots.
Keeper's concept
Keeper, a wordless single-player adventure released last year, came from a walk during the pandemic, thinking about what becomes meaningless after humanity disappears.

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Facts

Noted
laid off 23 staff members, roughly one-quarter of its workforce · 2026-08-04
Noted
had about 90 employees before the cuts · 2026-08-04
Noted
became part of Xbox in 2019 · 2026-08-04
Noted
announced its independence amid a large-scale restructuring of the Xbox division · 2026-08-04
Noted
regained ownership of its works and retained funding for its next title · 2026-08-04
Noted
recently released the multiplayer pottery game Kiln in April 2026 · 2026-08-04
Announced
interview at BitSummit PUNCH · 2026-06-02

Connections

Produces
kiln

Structured graph also available as JSON at /public/entities/double-fine-productions. CC BY 4.0.

Claim activity

When a claim about Double Fine Productions was confirmed, debunked, or disputed against open-web sources. The record stays even after a claim drops off the facts list.

  • Confirmed Double Fine Productions produces Kiln Jun 20 · source
  • Confirmed interview at BitSummit PUNCH Jun 16 · source

All coverage

2h ago

Double Fine Lays Off 23 Staff Weeks After Leaving Microsoft

Double Fine Productions announced on July 29 that it has laid off 23 staff members, roughly one-quarter of its workforce. Bloomberg reporter Jason Schreier said the studio had about 90 employees before the cuts. The San Francisco-based studio, founded by Tim Schafer in 2000, described the decision as difficult and said it was necessary to ensure the studio's survival after regaining its independence from Microsoft. Double Fine became part of Xbox in 2019, but on July 6, 2026, it announced its independence amid a large-scale restructuring of the Xbox division. The studio regained ownership of its works and retained funding for its next title, according to Kotaku's confirmation with an Xbox spokesperson. The layoffs came about three weeks after that independence announcement. The studio said it was not a light decision for a small, tightly-knit team, but independence also entails becoming a sustainable size. It expressed support for affected staff, calling them important people who influenced the studio's games and culture. Double Fine is known for the Psychonauts series and recently released the multiplayer pottery game Kiln in April 2026.

Jul 10

Xbox Announces 3,200 Layoffs, Four Studios Leaving Umbrella

Microsoft Gaming CEO Asha Sharma announced a "reset" of the business, with 3,200 layoffs planned through the 2027 fiscal year, starting with 1,600 immediate cuts. Four studios-Compulsion Games, Double Fine Productions, Ninja Theory, and Undead Labs-will leave the Xbox umbrella. Compulsion and Double Fine will become independent with their IPs; Ninja Theory and Undead Labs will go to new owners. Arkane France is in consultation. The company aims to reduce management layers and appoint a COO.

Jun 2

Double Fine Productions Talks Kiln and Keeper at BitSummit PUNCH

At BitSummit PUNCH, held May 22-24, 2026 at Miyako Messe in Kyoto, Double Fine Productions gave a rare interview in Japan. Project lead Derek Brand discussed the studio's upcoming multiplayer title 'Kiln', which departs from their usual story-driven single-player games. Brand explained that 'Kiln' began from the concept of letting players create their own characters and fight with them, with pottery and ceramics chosen as the medium after the team found a photo of pots and drew faces on them. The team took pottery lessons for several months during pre-production. Creative lead Lee Petty spoke about 'Keeper', a wordless single-player adventure released last year about a lighthouse that grows legs and walks. Petty said the idea came from a walk during the pandemic, thinking about what becomes meaningless after humanity disappears. Both developers noted that since joining Xbox in 2019, the studio has gained resources without restrictions on their creative freedom. They expressed gratitude to Japanese fans and said development on 'Kiln' continues.