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Eduardo Scarpato

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Jul 18

Don't Let It Starve's Roguelite Core Came Before the Bento Horror

The article interviews solo Brazilian developer Eduardo Scarpato about his horror-roguelite bento-builder game Don't Let It Starve. He explains the roguelite mechanics were the foundation, with the bento theme and horror aesthetic added later. He cites influences including the board game Patchwork, Inscryption, and Pokemon Card GB. He notes that as a solo indie developer, the roguelite genre's replayability from limited content was key to the project's sustainability.