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Forza Horizon 5

Forza Horizon 5 itself is not the subject of the most recent coverage. The stories that mention it do so through Mike Brown, who was creative director on Forza Horizon 5 and now leads Maverick Games, the studio developing CLUTCH.

Synthesized from 2 Yomimono stories · updated Sep 14

Forza Horizon 5 appears in this coverage only by way of personnel. Mike Brown, who was creative director on the game, now leads Maverick Games, the studio behind CLUTCH. Neither story reports new development, updates, or releases for Forza Horizon 5 itself.

What the two stories do cover is CLUTCH, shown at gamescom 2026 in Cologne, which ran from August 26 to August 30. The earliest of the two, a Maverick Games interview, describes an open-world driving game set in Monaco that divides playtime between professional R1K circuit racing and the underground Midnight Collective. The story is by Skins writer Jamie Brittain, and Brown said the narrative gives meaning to wins and losses. Ben Penrose appeared alongside Brown in that discussion.

The later story is a hands-on play report from the same event. The demo opens with a cutscene, then hands control to the player across a police chase, a lavender field run, and a circuit race. The studio's Forza Horizon veterans are asking players to judge the game on its own terms rather than as a continuation of the earlier work.

Between the two stories, the picture of CLUTCH fills in from description to playable demo. Forza Horizon 5 stays in the background, cited as the prior credit that connects Brown to the new project.

Key facts

Mike Brown's role on Forza Horizon 5
Creative director on Forza Horizon 5 ↗
Brown's current studio
Maverick Games ↗
Project in development at Maverick Games
CLUTCH, a racing game ↗
Event where CLUTCH was played
gamescom 2026 in Cologne, held August 26 to August 30 ↗
Demo content
Opens with a cutscene, then a police chase, a lavender field run, and a circuit race ↗
CLUTCH setting and structure
Open-world driving game set in Monaco, split between professional R1K circuit racing and the underground Midnight Collective ↗
Story writer
Jamie Brittain, a writer on Skins ↗
Brown on the narrative
Said the story gives meaning to wins and losses ↗

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Connections

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clutch

Structured graph also available as JSON at /public/entities/forza-horizon-5. CC BY 4.0.

All coverage

Sep 10

Game Spark Reports Hands-On With CLUTCH From Former Forza Horizon 5 Director

At gamescom 2026 in Cologne, held from August 26 to August 30, Game Spark played CLUTCH, a racing game in development at Maverick Games. The studio is led by Mike Brown, who was creative director on Forza Horizon 5. The demo opens with a cutscene that hands control to the player across a police chase, a lavender field run, and a circuit race.

Aug 30

CLUTCH Team Explains Story-Focused Racing Design at Gamescom

At gamescom 2026, Maverick Games' Mike Brown and Ben Penrose detailed CLUTCH, an open-world driving game set in Monaco. The title splits playtime between professional R1K circuit racing and the underground Midnight Collective, with a story by Skins writer Jamie Brittain. Brown, former Forza Horizon 5 creative director, said the narrative gives meaning to wins and losses.