The Blood of Dawnwalker Lets Players Build Special Relationships or Bite NPCs to Death
Rebel Wolves, the studio founded by former CD Projekt RED developers, and Bandai Namco Entertainment held a media preview for their debut title "The Blood of Dawnwalker" on July 7, 2026. The open-world dark fantasy action RPG launches on September 3 for PlayStation 5, Xbox Series X|S, and PC. Narrative director Jakub Szamałek gave an interview alongside hands-on play sessions of the first four hours. The game stars Coen, a young man who becomes a Dawnwalker-human by day and vampire by night-after his village is attacked by the vampire lord Brencis. Coen has 30 days and 30 nights to rescue his family before Brencis's coronation. Time advances only when the player makes significant choices, not during exploration or combat. The "narrative sandbox" design allows players to approach the main goal freely, including the possibility of storming the castle on day one. Combat uses a directional system where blocking and attacking in the right direction conserves stamina. The vampire form offers powerful abilities like teleportation and bloodsucking, but bloodlust can trigger uncontrollable urges to bite and kill NPCs, even those with whom Coen has built close relationships. The game is the first entry in a planned multi-title saga spanning centuries.