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MyDearest

MyDearest is a Tokyo XR studio that sells Roblox planning to companies and IP holders. It is acquiring Roblox game studio moze as a wholly owned subsidiary as of October 16, 2026, and separately is researching writing and drawing experiences in VRChat with Mitsubishi Pencil.

Synthesized from 2 Yomimono stories · updated 1h ago

MyDearest works in two directions at once. One is Roblox. The other is VRChat. The studio is based in Tokyo and made Crowbar Climber and SASUKE VR, and its Roblox business has been advisory: it sells planning to companies and IP holders. The moze deal changes what MyDearest can offer. MyDearest Inc. will acquire all shares of moze Inc. as of October 16, 2026, making moze a wholly owned subsidiary. moze, founded in 2023, has produced multiple Roblox titles with cumulative plays exceeding 20 million. MyDearest said the deal extends its support from planning through development, post-release operations, and overseas expansion. Content for existing customers and partners is unchanged.

The VRChat work runs on a different track. Mitsubishi Pencil is partnering with MyDearest to research and test writing and drawing experiences in VRChat. The stationery maker wants to reproduce the feel of pencil strokes, including the shading and line variation that uniform VR lines lack, in virtual space. The project is at the prototype and verification stage, with plans for in-VRChat experience events to gather user feedback. Commercialization is the stated goal.

Taken together, the two stories put MyDearest on both sides of the same problem: how a Japanese studio builds virtual spaces for other companies. The moze acquisition gives MyDearest game development and live-ops capacity on Roblox. The Mitsubishi Pencil project is a research arrangement with a stationery maker testing whether analog writing values can be recreated digitally. Neither story settles how either effort will be run day to day.

Key facts

Acquisition
MyDearest Inc. will acquire all shares of moze Inc. as of October 16, 2026, making moze a wholly owned subsidiary. ↗
MyDearest base
Tokyo XR studio behind Crowbar Climber and SASUKE VR. ↗
moze background
Founded in 2023; has produced multiple Roblox titles with cumulative plays exceeding 20 million. ↗
Scope after deal
Support extends from planning through development, post-release operations, and overseas expansion. ↗
Existing customers
Content for existing customers and partners is unchanged. ↗
VRChat partner
Mitsubishi Pencil is partnering with MyDearest to research and test writing and drawing experiences in VRChat. ↗
VRChat project stage
Prototype and verification stage, with plans for in-VRChat experience events to gather user feedback. ↗
Stated goal
Reproduce the feel of pencil strokes, including shading and line variation that uniform VR lines lack, in virtual space. ↗

Timeline

Synthesized by Yomimono from the cited Yomimono stories below, each itself sourced, then editorially reviewed. Every fact links the story it came from.

Facts

Announced
will acquire all shares of Roblox game studio moze Inc. as of October 16, 2026 · 2026-10-16
Noted
partnering with Mitsubishi Pencil to research and test writing and drawing experiences in VRChat · 2026-09-02

Connections

Produces
moze

Structured graph also available as JSON at /public/entities/mydearest. CC BY 4.0.

All coverage

4d ago

MyDearest Acquires Roblox Studio moze As Wholly Owned Subsidiary

MyDearest Inc. will acquire all shares of Roblox game studio moze Inc. as of October 16, 2026, making moze a wholly owned subsidiary. MyDearest, a Tokyo XR studio behind Crowbar Climber and SASUKE VR, said the deal extends its support from planning through development, post-release operations, and overseas expansion. moze, founded in 2023, has produced multiple Roblox titles with cumulative plays exceeding 20 million. Content for existing customers and partners is unchanged.

Sep 2

Mitsubishi Pencil Begins VRChat Tests of Digital Writing and Drawing

Mitsubishi Pencil is partnering with VR game developer MyDearest to research and test writing and drawing experiences in VRChat. The stationery maker aims to reproduce the feel of pencil strokes, including the shading and line variation that uniform VR lines lack, in virtual space. The project is at the prototype and verification stage, with plans for in-VRChat experience events to gather user feedback.