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Prideful Sloth

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Aug 18

Go-Go Town! Dev Cites Japanese Architecture and No Magic Pockets Design

Prideful Sloth lead designer Adam Markham discussed Go-Go Town! in a Game Spark interview, explaining the game's core no magic pockets concept, its influences from cozy games and city-builders, and its visual inspiration from Japanese urban architecture. The multiplayer city-builder launched for PC, Switch 2, and Switch on July 17.

Jul 22

Go-Go Town! Exits Early Access With Biggest Player Count Yet

Prideful Sloth released Go-Go Town! version 1.0 on July 17 for PC via Steam. The town-building sim, which supports up to four players in co-op, hit a peak concurrent player count of about 2,300 on Steam after launch, its highest ever. The 1.0 update adds Creative Mode, a Garbage Bird, Twitch commands, and 30 new achievements.