VRChat Inc. has formalized a capital and business alliance with pixiv, following its first exhibit at Tokyo Game Show in September 2026. The company has also announced OFFKAI2027, its first official large-scale offline event, set for May 22 and 23, 2027 in Akihabara.
VRChat Inc. spent the second half of 2026 converting its Japanese creator base into physical and corporate presence. The US company that runs the social VR platform announced on July 31, 2026 that it would exhibit at Tokyo Game Show for the first time, running September 17 to 21 at Makuhari Messe, with a booth in Hall 8 at 08-N08 under the theme "See, Touch, Experience." A hands-on corner was planned so first-time visitors could try VRChat without bringing VR equipment. CEO Graham Gaylor said the appearance was a chance to thank Japanese users and creators and welcome newcomers.
The booth program, detailed on September 4, 2026, was built around VRChat content: an official greeting with Hatsune Miku from the Yozora Program 2026, a re-screening of the Chou Kaguya-hime! live performance from Sanrio Virtual Festival 2026, a Love Live! Sunshine!! segment previewing the Guilty Kiss VRChat broadcast, and appearances by Koga-ryuu Ninja Ponpoko, Tokoroba/105ro8, and Kizuna AI.
Five days later, pixiv announced it had invested in VRChat Inc. and formed a capital and business alliance. The two companies said they would collaborate over several years on the creator ecosystem around 3D avatar culture, with joint promotions, events, and gradual technical integration. Pixiv's first initiative was supporting VRChat's TGS booth; the second was a new VRChat world, "Avatar x Dress-up Tutorial" (working title), developed by Pixiv for beginners and planned for release in fall 2026. BOOTH's 3D model category reached about 10.4 billion yen in 2025 annual transaction value, up about 179 percent from the prior year. VRChat reported more than 250,000 active communities with average daily concurrent connections of 100,000. The investment amount and stake were not disclosed.
A September 25, 2026 KAI-YOU report named OFFKAI2027, which it described as VRChat's first official large-scale offline event for users, across two days on May 22 and 23, 2027, at Akihabara UDX in Tokyo. VRChat Inc. organized the event with Skeb Inc. and Polygon Tailor Consulting Inc. Programming includes a creator sales event, an exhibition of VR devices, and a social gathering for around 800 people. CEO Graham Gaylor is named in the announcement.
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6d ago
In September 2026, VRChat Inc. and pixiv announced a capital and business alliance that includes an investment, with the two companies saying they will deepen cooperation on the creator ecosystem around 3D avatar culture. VRChat also ran a booth at Tokyo Game Show 2026, where the pixiv collaboration appeared, marking the platform's first TGS exhibit. Japan is VRChat's second-largest market and has a higher share of creators among users than other regions, according to the company. The two firms have worked together for about three or four years, including a 2022 VRChat and BOOTH partnership to surface VRChat-related products on the marketplace. pixiv handles creation tools and distribution, while VRChat provides the place where avatars are used. The companies say they are preparing jointly released VRChat worlds and are open to game companies bringing IP proposals.
Sep 25
VRChat will hold OFFKAI2027, described by KAI-YOU as its first official large-scale offline event for users, across two days on May 22 and 23, 2027, at Akihabara UDX in Tokyo. VRChat Inc., the United States company that runs the social VR platform, organized the event with Skeb Inc., the operator of the commission platform Skeb, and Polygon Tailor Consulting Inc., which supports companies entering the metaverse. Programming includes a creator sales event, an exhibition of VR devices, and a social gathering for around 800 people. VRChat Inc. CEO Graham Gaylor is named in the announcement. Both cluster articles published on September 25, 2026, with KAI-YOU posting at 10:07 and PANORA at 09:22. No ticket prices, application windows, or stated attendance cap for the venue itself appear in either article.
Sep 9
Pixiv Inc. announced on September 9 that it has invested in VRChat Inc., the San Francisco-based operator of the social VR platform VRChat, and formed a capital and business alliance. The two companies plan to collaborate over several years to develop the creator ecosystem around 3D avatar culture, with joint promotions, events, and gradual technical integration between their platforms. The first initiative is Pixiv supporting VRChat's booth at Tokyo Game Show 2026, held September 17-21 at Makuhari Messe, including a guest session. The second is a new VRChat world, 'Avatar x Dress-up Tutorial' (working title), developed by Pixiv with full promotional support from VRChat, aimed at beginners and planned for release this fall. The alliance builds on existing ties: BOOTH's 3D model category reached about 10.4 billion yen in 2025 annual transaction value, up about 179 percent from the prior year, and VRChat reports more than 250,000 active communities with average daily concurrent connections of 100,000. The investment amount and stake were not disclosed.
Sep 4
VRChat Inc. will exhibit at Tokyo Game Show 2026 for the first time, running September 17-21 at Makuhari Messe. The booth, 08-N08 in Hall 8, hosts a stage program built around VRChat content: an official greeting with Hatsune Miku from the Yozora Program 2026, a re-screening of the Chou Kaguya-hime! live performance from Sanrio Virtual Festival 2026, a Love Live! Sunshine!! segment previewing the Guilty Kiss VRChat broadcast, and appearances by Koga-ryuu Ninja Ponpoko, Tokoroba/105ro8, and Kizuna AI.
Aug 1
VRChat Inc., the US-based operator of the social VR platform VRChat, announced on July 31, 2026, that it will exhibit at Tokyo Game Show 2026 for the first time. The event runs from September 17 to 21 at Makuhari Messe, with September 17 and 18 as business days and September 19 to 21 as public days. The company's booth, located in Hall 8 at number 08-N08, will operate under the theme "See, Touch, Experience," offering daily stage events on the main stage featuring guests such as streamers, creators, and collaborative IPs. A hands-on corner will let first-time visitors try VRChat on the spot without bringing VR equipment, with staff on hand to assist. The company also plans venue-exclusive novelties and special content for booth visitors. Details on performers, stage programs, and booth content will be released in two future announcements. VRChat Inc. CEO Graham Gaylor said the appearance is an opportunity to thank Japanese users and creators and to welcome newcomers. The company is also recruiting a small number of sponsor companies for the exhibition.