SlashZero Producer Explains Why the Game Skips Live Service for Pure Action Fun
Producer Xie Jun explains why SlashZero is a side-scrolling action roguelike rather than a long-term service game. The team chose the format to avoid camera problems from 3D action games and to let players focus on controls. After the March playtest, basic actions like guard and downward attacks are available from the start, with chips extending specific play styles. A demo with up to 10 hours of content runs until September 24.