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Team17 Releases Silver Pines, A Rotoscope Survival Horror

A publisher of Team17's size putting its weight behind a rotoscope-animated Metroidvania horror game gives the format a retail-scale release rather than a niche one.

Reporting from 1 source: Game Spark.

Team17 Releases Silver Pines, A Rotoscope Survival Horror

Team17 has released Silver Pines, a Metroidvania-style survival horror game from developer Wych Elm. The 2.5D title uses hand-drawn rotoscope animation and a neo-noir look. Players control private detective Red Walker, searching the small American town of Silver Pines for a missing musician named Eddie Velvet. New clues and items expand movement through locked doors and hidden passages. Ammunition and healing items are limited, and revolver reloads use QTEs. It is out now for PC, PS5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2.

The game is built around scarcity rather than combat flow. Ammunition and healing items are resources to manage, and reloading a firearm such as the revolver runs through a QTE, so the act of staying armed carries its own risk.

Wych Elm's town opens the way a Metroidvania map does. Clues and items acquired along the route widen what Walker can reach, and the map is stocked with locked doors and hidden passages. Monsters patrol the way through, with bosses at the larger stops. The 2.5D presentation uses hand-drawn rotoscope animation under a neo-noir aesthetic, and the search for Eddie Velvet drives the route.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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