Anime, manga, and games, with a take · A Yukimedia publication

← all stories games 1 sources · 1h ago ·

The Sinking City 2 Turns Arkham Into a Bullet-Hungry Survival Horror

The preview positions The Sinking City 2 as a survival horror game closer to the Silent Hill 2 remake and Resident Evil RE:2 than to the detective focus of its predecessor.

Reporting from 1 source: 4Gamer.net.

The Sinking City 2 Turns Arkham Into a Bullet-Hungry Survival Horror

4Gamer.net's hands-on preview of The Sinking City 2 describes a flooded Arkham where boat travel replaces streets and combat revolves around shooting tumors that appear at random spots on insect-controlled corpses. Ammo is scarce, so players must land precise shots and rely on unlimited dodging. The map structure shifts from linear to a Metroidvania-style layout in later chapters.

The preview opens on a grim math problem: four bullets, three corpses, one of which moves. The Sinking City 2's enemies, called Slithers, are corpses controlled by parasitic insects, and they have no fixed weak point. A tumor appears at a random spot when combat starts, and bursting it reveals another elsewhere, so even basic enemies take three or four shots to bring down.

Ammo pickups give at most four bullets, and crafting ten rounds requires combining gunpowder and scrap metal, materials that could also go toward shotgun shells. Dodging has no stamina limit, which the writer compares to a more straightforward version of the emergency dodge in Resident Evil RE:3. After a kill, players still have to stomp the insects that crawl out of the body.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources