Three Kingdoms SRPG Blends SLG with Turn-Based Grid Battle
The game applies a grid-based, command-driven battle system to a multiplayer-oriented strategy title, a structure that smartphone SLGs have largely avoided because it fits poorly with short, low-friction sessions.
Reporting from 1 source: 4Gamer.net.
Qookka Games is developing San Goku Shi Senki Ban, a smartphone SRPG and SLG built under an official license from Koei Tecmo Games' Romance of the Three Kingdoms XIV. Players act as a ruler, build a castle, gather generals, and pursue control of the continent through domestic affairs, research, travel, and turn-based battles on a square grid, with manual control in play and auto-battle when away. A test play ran in September.
The battle system places generals on a board and runs turns for both sides, with attacks and tactics chosen as commands on square tiles. The article calls this structure battle chess, or senki battle, and notes that while turn-based grid combat is standard in single-player SRPGs, multiplayer smartphone strategy games have mostly skipped it in favor of auto-resolving clashes between dispatched units.
Qookka Games applies the format across CPU story content, map bandit hunts, and player-versus-player matches, with manual play when present and auto-battle when away. Competitive ranked matches are included. Group battles at scale, such as hundred-versus-hundred, run on auto-battle.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.