Tides of Annihilation Devs Cite JoJo, Fate, and Berserk as Influences
The interview clarifies the game's structure as linear rather than open world and confirms the demo reflects current development progress.
Reporting from 1 source: Game Spark.
Eclipse Glow Games discussed Tides of Annihilation in a group interview tied to a Chengdu playable event. The team said the action-adventure game, set in ruined London and inspired by Arthurian legend, is not open world but a story-driven linear experience. They confirmed the release is not too far off but gave no date.
The developers of Tides of Annihilation, Eclipse Glow Games, spoke to media at a playable event in Chengdu. They described the game as a story-driven linear experience, not an open world, with level design that guides players through the narrative. The demo shown was adjusted to be more compact for time constraints, but the team said the basic gameplay and level design will be close to the final product.
The team cited JoJo's Bizarre Adventure, Fate, and Berserk as influences. The game is set in a ruined modern-day London and draws on Arthurian legend while incorporating Chinese and Egyptian cultural elements. The protagonist Gwendolyn summons Knights of the Round Table to fight alongside her.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.