Tidy Till Dawn Launches On Steam October 5
The game's timing puts a roughly three-hour, 700 yen tidy-up puzzle against the same October window as the season's larger releases, on a store page that openly discloses generative AI use for some assets.
Key Facts
- KK WORKS will release "Tidy Till Dawn" on Steam on October 5, 2026.
- The game costs 700 yen, or $4.99, with a 10% discount for seven days after release.
- A single playthrough of "Tidy Till Dawn" takes about three hours.
- The store floor holds 372 types and roughly 4,000 products for players to shelve.
- "Tidy Till Dawn" supports Japanese and English and lists generative AI use for some assets on its Steam page.
Reporting from 2 sources: 4Gamer.net, Denfaminicogamer.
Independent developer KK WORKS will release the first-person tidy-up puzzle game "Tidy Till Dawn" on Steam on October 5, 2026, for 700 yen, or $4.99, with a 10% discount for seven days after launch. The Japanese title is "Yoake Made no Okatazuke." The game takes place in a late-night convenience store. The player arrives for a well-paying night shift and finds the store empty. A note at the register from the store manager explains that rowdy customers knocked over shelves during a fight the night before, and the manager injured his back while repairing the damage. The floor is covered with 372 types and roughly 4,000 products. Players return each item to its correct shelf, with a translucent indicator turning white when the item is placed correctly and red otherwise. A single playthrough runs about three hours. Japanese and English are supported. Steam lists that generative AI was used for some asset production.
The game's store page carries a layout map that color-codes shelves by product category, with matching color rails along each shelf edge. Finished shelves turn green on the map. When the player holds a product toward a shelf, a semi-transparent ghost appears at the slot it belongs in, and the click and sound when it lands is the main feedback loop.
KK WORKS is a solo developer. The press release credits the studio name "KK WORKS (Kojima)" but names no other staff, voice cast, or composer. Its developer posts the game on X as @KKWORKS_games.
Below the three-hour main run, cleared players get two extras:
- Timelapse replay of that night's tidying
- Time attack mode, with products scattered in the same layout each run for personal-best attempts
Proficiency earned from shelving products feeds a skill tree. The abilities the release lists include dash, basket expansion, product radar, sales floor navigation, summoning, and rapid shelving, which loosen up the later stages. Between tidying stretches, follow-up notes from the manager arrive, and in-store announcements and a midnight blackout break up the work. Tidying drives the window view from late night to dawn; once every product is placed, the store opens in the morning sun. All 372 product names and packages are fictional, written with parody mixed in. The story is deliberately minimal.
Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.