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Timemoon Hands-On: A Time-Travel Taxi Driver in a Pixel-Art Lunar City

The report reveals a narrative-driven indie visual novel with a time-travel mechanic and moral choice at its core, from a newly formed studio under Drecom.

Reporting from 1 sources: Game Spark.

Timemoon Hands-On: A Time-Travel Taxi Driver in a Pixel-Art Lunar City

A hands-on report from BitSummit PUNCH covers the sci-fi visual novel 'Timemoon,' published by Drecom's new indie studio DRECOM CREATORS STUDIO. The player controls Clark, a taxi driver in the lunar city Silverdawn, who drives a time-traveling taxi called TimeMoon. To earn enough citizen rank to hold his mother's funeral, he takes on the presidential assassination case. The demo shows a branching choice about whether to change the past to save a scientist's sister.

At BitSummit PUNCH in Kyoto, Game Spark went hands-on with 'Timemoon,' a pixel-art sci-fi visual novel from DRECOM CREATORS STUDIO, a new indie label from Drecom. The game is set in the lunar city Silverdawn, rendered in blue and yellow pixel art. The protagonist, Clark, is a taxi driver whose vehicle, the TimeMoon, can travel through time. His immediate goal is to raise his citizen rank from 3 to 50 in five days so he can hold his mother's funeral. His AI, Karel, suggests solving the presidential assassination case as a fast track. The demo presents a branching choice: when Clark picks up Dr. Winter, the TimeMoon's 24-year-old creator, she wants to visit a lab accident from two months ago. The player decides whether to intervene and save her sister, who lost her voice in the accident, or to only collect data without altering events. The demo ends with the consequences of that choice left ambiguous.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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