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TONIN: Rabbit Ninja Brings Karakuri Slashing to Tokyo Game Show 2026

The demo's combat borrows the free-angle cutting idea from Metal Gear Rising's Blade Mode, but adds a choice of follow-up actions after each kill, which is where the build's strategy and tempo come from.

Reporting from 1 source: 4Gamer.net.

TONIN: Rabbit Ninja Brings Karakuri Slashing to Tokyo Game Show 2026

Awesomes showed a playable build of TONIN: Rabbit Ninja in the SELECTED INDIE 80 area at Tokyo Game Show 2026. The 3D action game puts a rabbit-eared ninja in an Edo-style world against sci-fi mechanical karakuri, with sword slashes, an umbrella and gourd sub-weapons, wire movement, a parry called Nagashi, and a slow-motion Zanchintessh finisher that lets players cut enemies apart from any angle.

The build sat in the SELECTED INDIE 80 area, and 4Gamer's hands-on time ran about five minutes before the impression shifted. Early graphics read rough, but the action feel held up: hold and release A for Rabbit Leap, double-tap LS for figure-skating speed, and grab trees or enemies with a wire to close distance. LB handles defense, and a well-timed press triggers Nagashi, a parry that can flow straight into a counter. After a kill, RB slows the world for Zanchintessh, letting you cut a karakuri apart from any angle, then pick a chain like Rabbit Kick or Rabbit Draw off the exposed core.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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