Unreal Fest 2026 Showcases Indie Title Chalk Warfare With Drawing-Based Combat
Chalk Warfare demonstrates a novel application of convolutional neural networks for real-time object recognition in a competitive multiplayer setting, directly integrated with Unreal Engine 6's new Verse-based technology.
Reporting from 1 source: 4Gamer.net.
Epic Games held Unreal Fest 2026 in Chicago from June 16 to 18, where the next-generation Unreal Engine 6 was announced. Among the indie games on display, SoKrispyMedia's Chalk Warfare stood out: a battle royale third-person shooter where players draw firearms with magic chalk, which the game's CNN-based AI then materializes into usable weapons with adjustable stats.
At Unreal Fest 2026 in Chicago, Epic Games unveiled Unreal Engine 6, built on the Verse programming language. The exhibition hall also featured a range of indie titles, among them SoKrispyMedia's Chalk Warfare. In this battle royale third-person shooter, players land in a city and must draw firearms with magic chalk to survive. The chalk cannot be used on wet or uneven surfaces, forcing players to find suitable drawing spots.
The game uses a proprietary CNN-based AI developed in-house to recognize what type of gun was drawn from rough features, then materializes the weapon with stats influenced by the drawing's details: a larger magazine increases ammo capacity, a longer barrel improves trajectory, and a longer stock reduces recoil. Players can also draw accessories like scopes and foregrips. Stencil sheets allow saving a gun design, but the player must still fill in the stencil with chalk to summon the weapon, preserving the drawing mechanic.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.