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Vampire MMORPG Developers on Challenging Genre Conventions

A team that knows the MMORPG genre's problems from the inside is trying to solve them with a vampire-themed dark fantasy title that already has commercial traction.

Key Facts

  • Vampire topped sales charts on Google Play and the App Store in South Korea.
  • The game is developed by former Lineage 2 Revolution staff at Netmarble.
  • Producer Han Gi-hyeong, art director Choi Nam-ho, and business director Jeong Seung-hwan gave an interview to Denfaminicogamer.
  • The developers aim to address MMORPG issues like excessive monetization, healer shortages, and winner-takes-all competition.
  • Vampire launches in Japan on July 22.

Reporting from 1 source: Denfaminicogamer.

Vampire MMORPG Developers on Challenging Genre Conventions

The MMORPG Vampire, developed by former Lineage 2 Revolution staff at Netmarble, topped sales charts on Google Play and the App Store in Korea. In an interview with Denfaminicogamer, producer Han Gi-hyeong, art director Choi Nam-ho, and business director Jeong Seung-hwan discuss how the game re-examines MMORPG conventions like excessive monetization, healer shortages, and winner-takes-all competition. The game launches in Japan on July 22.

The team behind Vampire, including producer Han Gi-hyeong, executive art director Choi Nam-ho, and business director Jeong Seung-hwan, previously worked on Lineage 2 Revolution at Netmarble. They started the project by asking what kind of MMORPG they truly wanted to play. Han said the game began from the observation that systems meant to be fun often cause player fatigue over time. The vampire theme was chosen to break away from medieval fantasy conventions and offer a more intense, adult-oriented dark fantasy world in art, character expression, and battle effects.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources