DLsite Parent viviON Announces Cloud Service for PC Games on Smartphones
By eliminating porting costs and using a purchase model instead of subscription, viviON GAMES could lower the barrier for indie and doujin PC game creators to reach mobile audiences, a segment DLsite's parent already dominates in distribution.
Reporting from 3 sources: 4Gamer.net, GameBusiness.jp, Inside.
viviON, the parent company of digital storefront DLsite, announced on May 18, 2026, that it will launch a new game sales service called viviON GAMES within 2026. The service uses the company's proprietary cloud gaming engine, OOParts Engine, to run PC games on dedicated servers, allowing users to play them from a smartphone browser without downloading or installing. viviON positions the service as a way for users with limited time or no PC gaming experience to easily access PC games. It also lets players immediately launch games they discover through social media, events, or other media. For creators, the service requires no smartphone porting work and uses a per-game purchase model rather than a subscription, letting them distribute their games on smartphones without changing their value proposition. viviON GAMES will have a playable booth at BitSummit PUNCH, held at Kyoto Sangyo Kaikan Miyako Messe from May 22 to May 24. Playable titles include Night of the Sacrifice 3, Seifuku Kanojo, Kemonomics Re, One Way Heroics Plus, Terminus Historia: Border War, Return to Shironagasu Island, and Darugamari Hairei. The service's official X account has also launched.
viviON, the company behind the doujin and indie game marketplace DLsite, announced viviON GAMES on May 18, 2026. The service relies on the OOParts Engine, a cloud gaming engine viviON developed in-house, to stream PC games from dedicated servers to smartphone browsers. Users do not need to install an app or download files; they launch games directly from the browser.
The service targets two user groups: people who lack time to sit at a PC and those who have never played PC games. viviON also emphasizes discovery: when a user sees a game mentioned on social media, at an event, or in media, they can open it immediately on their phone. For creators, the key selling point is that no smartphone porting is required, and the service uses a one-time purchase model per game rather than a subscription. This means creators keep their existing pricing and do not have to split revenue with a subscription platform.
viviON GAMES will have a playable booth at BitSummit PUNCH, an indie game festival in Kyoto, from May 22 to May 24. The seven playable titles span horror, dating sim, strategy, and RPG genres. The service is scheduled to launch for smartphones within 2026. An official X account has opened for updates.
Synthesized by Yomimono from the 3 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.