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WIRED TOKYO 2007 Demo Arrives May 26 After Self-Licensing Copyright Snag

The demo release resolves a bizarre copyright loop where Steam flagged the creator's own past game assets as infringing, forcing a self-license before the game could move forward.

Reporting from 1 sources: Game Spark.

WIRED TOKYO 2007 Demo Arrives May 26 After Self-Licensing Copyright Snag

Indie creator Daikichi_EMP will release a demo of 3D climbing action game WIRED TOKYO 2007 on Steam on May 26. The demo covers one-third of the full game up to 1,000 meters, with eight costumes and 30 minutes to two hours of playtime. The game previously faced a Steam review flagging its use of assets from the creator's own past works as third-party infringement, leading to a self-licensing situation.

Indie developer Daikichi_EMP announced that a demo for WIRED TOKYO 2007 will launch on Steam on May 26. The 3D climbing action game is set in Akihabara in 2007 and tasks players with scaling platforms endlessly skyward. Costume changes swap movement skills, and a dive gauge fills by intentionally jumping from high places. The store page hints that falling is not failure, and that moving forward requires going back to the past.

The game hit a peculiar roadblock when Steam's review flagged in-game images from the creator's own previous games as infringement of third-party intellectual property rights. That forced the developer to issue a license to himself. The demo, which survived that review process, covers roughly one-third of the full game up to 1,000 meters of vertical space, includes eight collectible costumes, and runs between 30 minutes and two hours.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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