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Za/Um Reveals Final Gameplay Details for Zero Parades: For Dead Spies

The video confirms that ZA/UM is doubling down on dialogue-driven, combat-free storytelling while introducing new systems that expand on Disco Elysium's Thought Cabinet and add a spy-thriller stress mechanic.

Reporting from 1 sources: 4Gamer.net.

Za/Um Reveals Final Gameplay Details for Zero Parades: For Dead Spies

ZA/UM released a developer showcase video detailing the core systems of its upcoming RPG 'ZERO PARADES: For Dead Spies,' including the Conditioning mental enhancement system, Dramatic Encounters for tense negotiations, and a Pressures system managing Fatigue, Anxiety, and Delirium. The game launches on Steam and Epic Games Store on May 21, 2026, with a PS5 version later in the year.

The new footage opens with a music video for the in-game hyperstar Ultra Violeta's song 'Cover the Moon,' then moves into a system-by-system breakdown. Conditioning replaces the Thought Cabinet from Disco Elysium, letting players rewrite Herschel's identity and alter dialogue options and game rules. Dramatic Encounters freeze time in a tactical view for dice-rolling negotiations with adversaries. The Pressures system tracks three stress levels-Fatigue, Anxiety, and Delirium-and lets players use Exertion to boost dice rolls at the risk of failure. The latter half of the video includes a TRPG-style one-shot session and the development team's design philosophy. The game launches May 21 on PC, with a PS5 release planned later in 2026.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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